Meshy 5 Retexture

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Meshy 5 Retexture applies new, high-quality textures to existing 3D models using either text prompts or reference images. It supports PBR material generation for realistic, production-ready results.. Meshy Retexture provides granular control over the retexturing process, including the ability to control the topology, polycount, and symmetry of the generated model. Additional control over texture generation is also available, including the ability to provide a texture prompt and a guiding texture image. Meshy Retexture is perfect for rapid prototyping, concept visualization, game asset creation, e-commerce, and digital twins.

Preview

Inputs

Model
mesh
The 3D model used for retexturing.
Texture Prompt
text
A textual prompt to guide texture generation.
optional: true
Texture Image
image
A 2D reference image to guide the texture generation process. When provided, the texture prompt is ignored.
optional: true
PBR
toggle
Whether to generate PBR Maps (metallic, roughness, normal) in addition to base color.
default: true
Original UV
toggle
Use the original UV mapping of the model instead of generating new UVs. If the model has no original UV, output quality may be reduced.
default: true

Outputs

Generated 3D
mesh
The generated 3D model.