Learn how to import, manage, and optimize media in Fuser. This guide covers everything from uploading files to preparing them for powerful AI workflows.
Fuser is a multi-modal canvas that supports a wide range of formats.
Images: Display and store images
PNG
, JPG
, WebP
, GIF
Videos: Handle and view video content
MP4
, WebM
Audio: Work with audio files
MP3
, WAV
3D Models: View and interact with 3D objects
GLB
, GLTF
All media types have a file size limit of 50MB per file. See the Media Optimization section for tips on managing file sizes.
Fuser supports a wide range of media formats and the most familiar and user-friendly ways of importing media including drag-and-drop, paste from clipboard, and file browser uploading.
This is the fastest way to add media.
Quickly import images you've copied from other applications. You can copy your media from many different sources, including your system's file browser or other websites. Once you have copied your assets you can paste them directly into the canvas with ⌘/Ctrl
+V
.
To copy images from other websites simply right click on the image and select Copy Image
.
You can copy plain text from any application and paste it into a text node or property on the canvas. If you simply paste the text into the canvas, it will be automatically converted into a text node!
For a more traditional approach, Primitive Nodes and Media Properties allow you to open your system's file browser to upload files. Simply click on select a file
in an empty node or property to open your system's file browser.
Fuser is a media-heavy application, and you will often want to duplicate content to use in multiple places, or to add visual hierarchy to your canvas by resizing and repositioning nodes.
We've tried to make this process as intuitive and seamless as possible, allowing you to easily copy-paste and drag-and-drop media across nodes, properties, and asset management panels.
The following methods of duplication are available for all media types, including images, videos, audio, and 3D models.
To duplicate a piece of media, simply hover over the piece of content you want to duplicate. The duplicate button, indicated by , will appear on the top right of the media viewer. Click and drag the duplicate button to the desired location on the canvas, or drop it onto an existing media viewer or property to replace the media.
To duplicate a piece of media using copy and paste, first click on the media viewer to select it. A dashed purple outline will appear around the media viewer, indicating that it is selected and ready for operation. Press ⌘/Ctrl
+C
to copy the media. To duplicate the media, press ⌘/Ctrl
+V
on an empty area of the canvas. To replace the media in an existing node or property, first select the node or property so that the dashed purple outline appears, then press ⌘/Ctrl
+V
to paste the media.
Located in the left sidebar, the Assets Library and Generations Library are your central media hubs. They automatically organize your uploaded content and AI generated media by type and provide a preview of the media. From here, you can:
Optimizing your media is key to improving performance and reducing costs. Before uploading, consider:
JPG
for photos and PNG
for graphics with transparency.There's often a trade-off between the quality of your media and the speed and quality of the AI output.
Most video models and all 3D models support generating outputs based on reference images. It's often a good idea to start with an image instead of trying different text prompts. This approach allows you to lock-in the style and content using images which are often:
Once you have your image reference ready, you can use it as a starting point for the video or 3D model.
For expensive operations (like video generation), it's a good practice to run the generation once, and then use the output from your Generations library for any downstream workflows. This avoids re-running costly steps.
Supporting a wide range of media formats is a core feature of Fuser. However, there are some common issues that you may encounter when working with media. Here are some tips to help you troubleshoot and fix them:
Now that you know how to handle media, you can put it to use.