Rodin
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Rodin by Hyper3D generates realistic, production-ready 3D models from text or images. Use the model selector to run Rodin 2.5 by default for improved geometry detail and texture quality, or switch back to the original Rodin endpoint for older workflows.
Meshy Rigging
Meshy Rigging automatically adds a skeleton to a humanoid 3D model so it is ready to pose and animate. Provide a GLB character with clearly defined limbs and Meshy returns a rigged GLB, with the option to apply an animation preset from its library. Great for turning static generated characters into animation-ready assets for games, video, and realtime workflows.
SAM 3D Objects
SAM 3D Objects reconstructs one or more objects from a single image, producing geometry and texture for downstream 3D workflows. It supports prompt-guided auto-segmentation in cluttered real-world scenes and returns production-ready GLB output. This makes it useful for product digitization, AR pipelines, and fast asset prototyping from existing photos.