Meshy 5 Remesh
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Meshy 5 Remesh rebuilds topology on existing 3D models so you can clean up geometry and target a more production-friendly polycount. Use it to convert source assets into cleaner quad or triangle meshes while preserving the original shape for downstream DCC, game, or realtime workflows. Meshy supports multi-format export, and this node returns the GLB result for consistent handoff.
Meshy
Generate production-ready 3D meshes from reference images with Meshy. Keep Meshy 5 when you want single-image or multi-image reconstruction from up to four views, or switch to Meshy 6 for the latest single-image model with stronger geometry and texture quality. Both versions expose remeshing, topology, polycount, symmetry, and texture guidance controls.
Meshy 5 Retexture
Meshy 5 Retexture applies new, high-quality textures to existing 3D models using either text prompts or reference images. It supports PBR material generation for realistic, production-ready results.. Meshy Retexture provides granular control over the retexturing process, including the ability to control the topology, polycount, and symmetry of the generated model. Additional control over texture generation is also available, including the ability to provide a texture prompt and a guiding texture image. Meshy Retexture is perfect for rapid prototyping, concept visualization, game asset creation, e-commerce, and digital twins.