Meshy Rigging
Provided by Fal — Learn More
Meshy Rigging automatically adds a skeleton to a humanoid 3D model so it is ready to pose and animate. Provide a GLB character with clearly defined limbs and Meshy returns a rigged GLB, with the option to apply an animation preset from its library. Great for turning static generated characters into animation-ready assets for games, video, and realtime workflows.
Meshy 5 Retexture
Meshy 5 Retexture applies new, high-quality textures to existing 3D models using either text prompts or reference images. It supports PBR material generation for realistic, production-ready results.. Meshy Retexture provides granular control over the retexturing process, including the ability to control the topology, polycount, and symmetry of the generated model. Additional control over texture generation is also available, including the ability to provide a texture prompt and a guiding texture image. Meshy Retexture is perfect for rapid prototyping, concept visualization, game asset creation, e-commerce, and digital twins.
Rodin
Rodin by Hyper3D generates realistic, production-ready 3D models from text or images. Use the model selector to run Rodin 2.5 by default for improved geometry detail and texture quality, or switch back to the original Rodin endpoint for older workflows.