Meshy Retexture
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Retexture any 3D model from a prompt or an image, up to 8K PBR.
Meshy 5 Remesh
Meshy 5 Remesh rebuilds topology on existing 3D models so you can clean up geometry and target a more production-friendly polycount. Use it to convert source assets into cleaner quad or triangle meshes while preserving the original shape for downstream DCC, game, or realtime workflows. Meshy supports multi-format export, and this node returns the GLB result for consistent handoff.
Meshy Rigging
Meshy Rigging automatically adds a skeleton to a humanoid 3D model so it is ready to pose and animate. Provide a GLB character with clearly defined limbs and Meshy returns a rigged GLB, with the option to apply an animation preset from its library. Great for turning static generated characters into animation-ready assets for games, video, and realtime workflows.