# Trellis 2 (https://docs.fuser.studio/docs/nodes/mesh/trellis-2)

_Provided by [Fal](https://fal.ai) — [Learn More](https://fal.ai/models/fal-ai/trellis-2)._

## Inputs [#inputs]

- **Image** (`image`) — The image to convert into a 3D model.

- **Resolution** (`dropdown`) — Internal generation resolution. Higher values are slower and cost more, but can improve detail.

   Optional: `true` • Default: `1024` • Accepts: `512`, `1024`, `1536`

- **Decimation Target** (`slider`) — Target number of vertices in the final mesh. Lower values create smaller files with less detail.

   Optional: `true` • Default: `500000` • Minimum: `5000` • Maximum: `2000000`

- **Texture Size** (`dropdown`) — Resolution of the baked texture map applied to the mesh.

   Optional: `true` • Default: `2048` • Accepts: `1024`, `2048`, `4096`

- **Remesh** (`toggle`) — Rebuild the mesh topology for cleaner triangles and more reliable downstream use.

   Optional: `true` • Default: `true`

- **Remesh Band** (`slider`) — Controls how far remeshing can move vertices from the original surface.

   Optional: `true` • Default: `1` • Minimum: `0` • Maximum: `4`

- **Remesh Projection** (`slider`) — How strongly the remeshed vertices are projected back onto the original surface. 0 is smoother, 1 preserves more detail.

   Optional: `true` • Default: `0` • Minimum: `0` • Maximum: `1`

- **Seed** (`seed`) — Reuse the same seed with the same image to reproduce the same result.

   Optional: `true` • Default: `49633`

- **Structure Guidance** (`slider`) — How closely the initial 3D structure follows the input image.

   Optional: `true` • Default: `7.5` • Minimum: `0` • Maximum: `10`

- **Structure Rescale** (`slider`) — Dampens artifacts from high structure guidance.

   Optional: `true` • Default: `0.7` • Minimum: `0` • Maximum: `1`

- **Structure Steps** (`slider`) — Number of denoising steps used for the initial structure stage.

   Optional: `true` • Default: `12` • Minimum: `1` • Maximum: `50`

- **Structure Sharpness** (`slider`) — Controls the sharpness of the structure generation noise schedule.

   Optional: `true` • Default: `5` • Minimum: `1` • Maximum: `6`

- **Shape Guidance** (`slider`) — How closely the detailed geometry follows the input image.

   Optional: `true` • Default: `7.5` • Minimum: `0` • Maximum: `10`

- **Shape Rescale** (`slider`) — Dampens artifacts from high shape-stage guidance.

   Optional: `true` • Default: `0.5` • Minimum: `0` • Maximum: `1`

- **Shape Steps** (`slider`) — Number of denoising steps used for shape refinement.

   Optional: `true` • Default: `12` • Minimum: `1` • Maximum: `50`

- **Shape Sharpness** (`slider`) — Controls the sharpness of the shape refinement noise schedule.

   Optional: `true` • Default: `3` • Minimum: `1` • Maximum: `6`

- **Texture Guidance** (`slider`) — How closely the texture colors follow the input image.

   Optional: `true` • Default: `1` • Minimum: `0` • Maximum: `10`

- **Texture Rescale** (`slider`) — Dampens artifacts from high texture guidance.

   Optional: `true` • Default: `0` • Minimum: `0` • Maximum: `1`

- **Texture Steps** (`slider`) — Number of denoising steps used for texture generation.

   Optional: `true` • Default: `12` • Minimum: `1` • Maximum: `50`

- **Texture Sharpness** (`slider`) — Controls the sharpness of the texture generation noise schedule.

   Optional: `true` • Default: `3` • Minimum: `1` • Maximum: `6`

## Outputs [#outputs]

- **Generated 3D** (`mesh`) — The generated GLB model.