# Meshy Retexture (https://docs.fuser.studio/docs/nodes/mesh/meshy-retexture)

_Provided by [Fal](https://fal.ai) — [Learn More](https://fal.ai/models/meshy/v7/retexture)._

Model page: https://fuser.studio/models/meshy-retexture

## Inputs [#inputs]

- **Version** (`dropdown`) — Meshy 7 is the newest, with up to 8K textures.

   Optional: `true` • Default: `v7` • Accepts: `Meshy 7`, `Meshy 6`, `Meshy 5`

- **Model** (`mesh`) — The 3D model used for retexturing.

- **Texture Prompt** (`textarea`) — A textual prompt to guide texture generation.

   Optional: `true`

- **Texture Image** (`image`) — A 2D reference image to guide the texture generation process. When provided, the texture prompt is ignored.

   Optional: `true`

- **Texture Resolution** (`dropdown`) — Base-color texture resolution. At 8K, PBR maps are 4K and no emission map is generated.

   Optional: `true` • Default: `2k` • Accepts: `2K`, `4K`, `8K`

- **PBR** (`toggle`) — Whether to generate PBR Maps (metallic, roughness, normal) in addition to base color.

   Optional: `true` • Default: `true`

- **Original UV** (`toggle`) — Use the original UV mapping of the model instead of generating new UVs. If the model has no original UV, output quality may be reduced.

   Optional: `true` • Default: `true`

## Outputs [#outputs]

- **Generated 3D** (`mesh`) — The generated 3D model.